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Yes Region-based Fog of War system allowing for simple hide/reveal style or full dynamic shadow cast lighting reveals.
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A map or custom image may be used as the Fog mask.
#Pcgen to roll20 Pc
Fog can optionally be “per token” so the player sees only what his PC could see, not the area shared by all PCs.
#Pcgen to roll20 manual
Quick-reference pop-up dialogue, tutorial campaign, and help wikiĭynamic reveals based on userdefinable light sources and vision types, plus manual reveals/conceals using a variety of drawing tools. Yes, basic instructions are provided on a popup screen, and a “Learning Mode” feature helps you learn the program gradually ToolTips for many UI controlsīuilt in link to help system. Discord integration built in (for voice and text chat). In-character chat is integrated directly into the character sheet “Mini” view allowing for quick access to dialog options. Additionally, the Game Log can be preserved with in-game time stamps based on Campaign-defined calendars, clocks and more. Chat also provides “in-character” color and style decoration for Do, Emote, Whisper, and Yell commands. Chat integrates with our Map Marker system allowing for story and box text to be broadcast to players individually or in groups. Supports public and private chat channels. MapTool’s chat supports a long list of commands, smilies, HTML formatting, broadcast options, whisper support, different colors, scroll lock and macro commands can be typed straight into the chat. Yes, in a resizable floating window supports incharacter and outof-character dialogue, chat aliases (“impersonation”), and HTML & CSS controls for formatting, fonts, and color text macros for frequently used text snippets or pre-written “boxed text” chat log automatically saved using a timestamp filename bell chime and icon to denote new entries supports URL links size limited only by available memory. Players with GM privileges may speak or emote as any character, plus post “description” text. Supports in-character and OOC dialogue and private messages to a player (seen only by that player), a character (seen by all players with control of that character), or GM (seen by all players with GM privileges).
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Supports a subset of Markdown formatting including bold, italics, links, and embedded images. Everyone else will see it as indecipherable text. This renders the font in an appropriate script and places the translation below for the DM and for any player who has that language listed on their character sheet. Most rulesets now support chatting in a specified fantasy language (i.e Dwarven, Elvish, Terran, Abyssal, etc.). Supports normal, emote, OOC, and story chat modes adventure dialogue and text can be prepared in advance using campaign story records all chat activity (including dicerolls) is saved to a chat log voting polls are supported chat frames available in some game system definitions for speech bubbles and descriptive text frames Yes, in a resizable floating window supports private and group messaging, in-character and out-of-character dialogue, chat aliases, and a Narrator voice Text Macros for frequently used text snippets or pre-written “read-aloud” text Chat log can be exported bell chime to get player’s attention To type a vertical pipe once you've found the key hold shift as if you were to uppercase a letter and then press it.30 days, No feature limits Requires that a D20PRO account be created. This key will usually be near the enter key on a US keyboard and in the number row on European keyboards. The vertical pipe key can be found above the backslash key (\) on most keyboards. But in addition, you have to change the number symbol (#) into a percent symbol (%) and then include the name of the character in front of the ability name using a vertical pipe (|) to separate them. Like a macro, simply include the name of the ability you wish to call on its own line inside your calling ability. Nesting an ability is similar to nesting a macro but with a slight twist.
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Like macros, abilities can be nested inside each other, which gives you the capacity to chain abilities together, and call multiple abilities with a single action. An ability is another name for a macro which is specific to a certain character and is created in a character sheet found on the journal tab.
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