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While I love the idea that you have a lot of things to look at, but the limit on questioning and getting accurate evidence. why is it that you're playing as a sleaze of a judge? Is there no way to improve to the people that I'm not at all what rumors were? I have so many questions. that puts a severe damper on passing a fair judgement to appease both. but the fact that answering gives so many limits. While I love the idea of trying to get what was going on in terms of what was the witness, the motive, the conflict-ive resolution. I honestly have no idea what exactly is its purpose. I had a hard time trying to understand the UI, let alone the points needed and whatnot. This has quite the matters that we still face to this day with no end in sight. This is a prime example of how things were back during the start of the French Revolution or the starting of such. I love the stories, myths and accomplishments that people have left behind and the things that show for it. First, let me be clear that I love history. I love the stories, myths and accomplishments that Ok, let's get a few things out of the way.
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Ok, let's get a few things out of the way. The Revolution is addressed chiefly to players who enjoy moral dilemmas, complex personal choices, and want to immerse themselves in the world of sophisticated intrigue. Keep that in mind each time when passing sentence in the courtroom, while assigning tasks to your agents, and weaving political intrigue. The power over human life and death is a heavy burden that can affect the fate of the revolution. At the end of a day you will also confront your decisions with your family. As a judge of the Revolutionary Tribunal, you will pass sentences and play a dangerous political game. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. I’m no dictator, but if I were, I think disabling civilian access to cell phones would be my first order of business. You use your cell phone a lot: for tagging enemies, looking at a map, directing your RC car around, et cetera.
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There are a few baffling facets I hope are explained better upon release. A few plywood signs announcing “Baseball 4pm” or designating a space as a communal garden are intriguing touches I wish we’d seen more of–how does this open world work when you’re not blowing stuff to bits? Do people go about their lives? I felt uncomfortable listening to the screams of the North Korean soldiers, even if they were the “enemy.”ĭid I mention Homefront 2 is supposedly an open-world game? We only saw a small slice of the action in our demo, but Crytek has beautifully realized a Philadelphia under occupation.
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Oh no, what have you done? Homefront 2’s treatment of Molotovs is perhaps the most chilling I’ve seen in any game. Of course, you can’t have innocent civilians getting hurt, so you fire back, and maybe unleash a few Molotov cocktails on the Koreans. When you blow the doors off that prison, North Korean troops immediately open fire on the crowd of civilians you’re hidden in.
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